First things first, I drew a sketch of my spider robot.
Having the design being approved by my teacher Jeff, I started working on it.
I started by using a sphere which I squashed and gave less divisions. I then used the CV curve tool to make the SR's (Spider Robot) legs. I extruded the curves to make legs.
I used the extrude tool to make a neck and head.
I added more geometry to the head and tweaked its shape.
I then added a spike to the top of its head, moved the legs apart, and smoothed it.
Next I wanted some holes in the SR's neck. I first tried to use "Booleans/Difference" tool to cut holes in the neck; it didn't work very well. So (from a suggestion from my teacher Jeff) I drew hexagon shaped lines into the surface using the "interactive split tool". I deleted the hexagon shapes and extruded the edges inward; finally connecting the vertices with the merge tool. It worked!!!!
I gave the SR some teeth,
gave it some body spikes,
made it's ears look more ax-shaped,
and gave it some eyes!
Here is the final result of my modeling! I will texture it last!
Hey everyone! I am back to finish up showing my progress on this project. It has been awhile, but I am finally through! When I was UV mapping the spider I made some mistakes the first time so I had to restart. The second time around it took me over 9 hours to UV map it! Here's what it looked like.
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